![]() ![]() I also picked up two things in the Mario Day sale: the first was Luigi's Mansion 3, which I finished in just a week with everything collected and the highest rank possible, but had a great time with it. I've been trying to actively limit my time with it because of how much of a timesink it can be, but there's so much to do and and it's absolutely made for bedtime and downtime. I picked up Stardew Valley during the anniversary sale, and it's been the perfect Switch game. I've been having a really good time with the Switch lately! And of course the speedrunning community will probably find some crazy ways of breaking the game wide open with it in the months and years following the game's release - there's also a lot of creative potential there. However, there might be some interesting puzzles built around the ability. I'm not quite as sold on the Ultrahand ability, it feels like a lot of busywork for building devices that you might only use for a fairly short time. Hopefully it should make the fact that items still break more exciting for folks that were against the durability mechanics in the first place by encouraging players to make (and break) more toys for them to play with. The Fuse ability seems pretty neat, seems like there's a lot of fun to be had there. ![]() That might make it easier for sharing of information, when you can provide much more specific coordinates than solely pins on an interactive online map.Īnyways. ![]() They'll probably go negative too, with the teased/rumored underground sections of the game. As if I wasn't outed as a gigantic nerd already from my years on the internet, but I like the fact that Link's coordinates are given on the mini-map: not just X- and Y-position, but also Z-height. ![]()
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